That wasn't gaming's "Age of discovery", that was gaming's "Age of refinement". Then we’re comparing these experiences that are under such adult scrutiny against the things we found wondrous because they were so new and because we were teens or children. We’re more jaded, it’s harder for us to overlook irritations and love unconditionally, we more easily see the cracks and flaws, and we have way less free time but way more options with how we spend that free time (and so less patience to stick with a game that might have a slow or tough stretch, unlike when this was our only new game for three months). Now developers just try new twists on the same possibilities, and it’s just not as wildly exciting as things we had only dreamed of doing suddenly being possible.Īlso, we aren’t the same people. Games no longer do totally new things that hardware limitations made impossible before. It was exciting! We would run to the playground to tell our friends about a new game we heard about where ‘you can do this!’.īut for over a decade now, systems have been powerful enough to do all those cool things we dreamed about back then. Each year, games did things that had literally never been done before. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind
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